It was extremely frustrating throwing deep balls as it felt that at times, even quarterbacks like Michael Vick didn't feel enough urgency in getting the ball to bombs. You'd feel as if you had an open receiver however, since QB X was not equipped with Mut 24 coins the Rodgers release which he did, he was in a disadvantage when trying to throw the ball deep under pressure since he needed to perform a massive load up, even when he had a great arm strength. Therefore, again the concept of contextual awareness could assist in this.

There was not much discussion of play-action blocking or whether PA will improve generally this year. It's great to know that you can break out of the PA animations quicker but the biggest problem with play-action passing was the blocking more over any other thing. In addition when the plays break up or break down when a QB is scrambling, do the AI receivers have the same sense of context that the developers have been talking about in other fields and look for spots that are open in the field to be accessible? Will they instead of funnel towards midfield, or toward other defensive players as they have done before?

When trying to make a comeback using a user catch players are now in control of the actions that receivers take the next time. When the receiver is pushed forward, his motion will continue to move forward, and have a higher chance likely to be successful in obtaining the first down. This is extremely beneficial when it comes to slants or other routes that result in yards following the catch, which will add another aspect to the game of passing. On the other hand the other hand, unlawful contact are likely to be referred to much more frequently (hopefully this is applicable to AI against. human games too). This is a crucial feature that must be implemented in the competitive arena.

One of my favorites features is the new audio system that plays before the game. Here's what EA has to say about the changes.

The pre-play audibles system currently examines the actual Madden nfl 24 coins for sale player that are on field. If you are changing your personnel using the menu Play Call through packages or subs for formations, the pre-play audibles now correspond to the package of personnel in the field. If you're using 12 people (1 2 TE's, RB and TE's) in a formation such as Gun Empty Flex, you can now audibly to any other form within your playbook that employs 12 players. This feature currently only applies to offense and defense, however, as it develops and improve, we're seeking opportunities to build on the feature.