Diablo 4 fans have always considered Strongholds as an exciting feature full of

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One of the comments posted by mtv921 depicts Vulnerable as a much more interesting attribute, where instead of providing a Diablo 4 Items huge damage increase, it would provide different bonuses for each Diablo 4 class. Sorcerers could have a high Lucky Hit Chance versus Vulnerable enemies, Rogues could have Armor Penetration, and Barbarians could have Damage Reduction or Thorns. Compared to the more inspired aspects of Diablo 4's combat, Vulnerable Damage sticks out like a sore thumb, and the community doesn't feel it's good enough to justify its existence.

Build diversity has been one of the biggest strengths of Reaper of Souls in recent years, and so long as Vulnerable Damage continues to pigeonhole players into certain skills, Diablo 4 classes will struggle to offer the same level of variety. The ability to guarantee the Vulnerable status on enemies trivializes the other spells of their category, as seems to be the case with Bone Spear for Necromancer and Puncture for Rogues. Though Season of the Malignant in Diablo 4 will not fix the issues that players have with Vulnerable Damage, the developers have shown a willingness to listen to the community. Fans can hope that their feedback will be heard sooner or later.

A Diablo 4 developer gave a funny response when a fan asked for option to turn off the game's PvP. While Diablo 4 doesn't have a dedicated single-player mode, players can tackle all aspects of the game by themselves. For those who don't want to embark on a lone wolf journey, Diablo 4 also has different ways for players to interact with each other.

Diablo 4 offers the option to play co-op and explore Sanctuary with friends. Playing Diablo 4 in co-op brings benefits like trading items, extra hands to clear areas, and creating builds in synergy with party partners. Another form of multiplayer interaction in Diablo 4 is to enter PvP to hunt other players, survive their hunt, and get powerful items. In PvP, Diablo 4 players can get powerful rewards and Seeds of Hatred to convert into Red Dust and purchase special items.

Another Diablo 4 Bug is Killing Players' Progress

Reddit user TheGoodDoctor17 shared a screenshot from Twitter where a Diablo 4 player asks to have the option to turn off the game's PvP. In a funny response, community manager Adam Fletcher gives the step-by-step for the player: don't enter the Fields of Hatred. One of the game's optional areas, the Fields of Hatred are areas of Diablo 4 designated for PvP. A player who enters this area can attack the monsters and other players if they choose to. The Twitter user insisted on the request to "enjoy the entire map of the game [they] bought," to which Fletcher only reiterated that there are no plans to turn off Diablo 4's PvP.

TheGoodDoctor17's post attracted more than 17,000 upvotes on the Diablo 4 subreddit and almost 3,000 comments where several users criticized the player's attitude. One of the comments criticized argued that buying Diablo 4 is not buying the game itself, but the license to play the game.

Another comment also directed negative impressions at the player's request, saying that Diablo 4 was promoted and made with a PvP element. Other players discussed aspects of Diablo 4's PvP that they would like to see changed, and one Redditor recalled Whoopi Goldberg's outrage with Diablo 4. The famous actress purchased Diablo 4 to play on Mac, even though Blizzard never promoted the game as available for Mac.

Diablo 4 will follow the live-service model seen in games like Destiny 2 and Grand Theft Auto Online, meaning the game will get a constant stream of content to engage players for as long as possible. As such, players who don't want to interact with Diablo 4's PvP will still have plenty to do in the game's dark world. One example is going through Diablo 4's Nightmare Dungeons and picking up some high-quality loot.

Diablo 4 fans have always considered Strongholds as an exciting feature full of untapped potential, which made a player come up with an ingenious way to tie them together with the current gameplay loop. As it stands, Helltides and Nightmare Dungeons in Diablo 4 represent the bulk of its endgame, and though the game has had its critics, the reward structure has been widely praised by the community. Where most players take issue is in its lack of variety. Nightmare Dungeons may be fun for a while, but they lack the chaotic unpredictability of Greater Rifts from Diablo 3.

Many fans would say that the endgame in Diablo 4 is good on paper, but it needs a bit more to offer in terms of pure content. A quicker respawn on World Bosses, better Nightmare Dungeon layouts, and repeatable Strongholds have been some of the game's most requested features. Though it remains to be seen if and when Blizzard decides to expand on Diablo 4's endgame content structure, the willingness of the developers to increase rewards in Nightmare Dungeons and Helltides implies that they're more than willing to listen to the community.

The suggestion, submitted by TheCruelHand on the Diablo 4 subreddit, is simple: instead of being permanent, Strongholds in Diablo 4 could be subjected to a weekly reset. In addition to becoming repeatable, Strongholds would change their modifiers similarly to how Nightmare Dungeons have different affixes, and Diablo 4 materials even the bosses could be fully randomized. Given that it doesn't take long to clear a Stronghold, it wouldn't hamper Diablo 4 players too much in restoring every Stronghold's waypoint.

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