Virtual Reality Market: Anticipated Growth to USD 115.11 Billion by 2030
The global virtual reality market size is projected to grow from USD 20.90 billion in 2023 to USD 115.11 billion by 2030, exhibiting a CAGR of 27.6% during the forecast period.
Recently published a new research report of Virtual Reality Market. The research report offers detailed analysis of industry drivers, trends, growth drivers, and market segmentation. It also studies the historical and forecast growth rate of the market by region and compares it with other markets. Furthermore, the research report offers detailed information on Virtual Reality market opportunities, cost analysis, supply chain analysis, and sales and revenue analysis by region. This report is being written to illustrate the market opportunity by region and by segments, indicating opportunity areas for the vendors to tap upon. To estimate the opportunity, it was very important to understand the current market scenario and the way it will grow in future.
The study contains information about the key industry participants covering aspects such as product offerings, Virtual Reality market share, and ratio, among others. The study contains graphs, charts, tables, and other pictorial representations to help readers easily understand the key findings.
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What Information does this report contain?
Historical data coverage: Growth Projections: 2024 to 2030.
Expert analysis: industry, governing, innovation and technological trends; factors impacting development; drawbacks, SWOT.
6-year performance forecasts: major segments covering applications, top products and geographies.
Competitive landscape reporting: market leaders and important players, competencies and capacities of these companies in terms of production as well as sustainability and prospects.
Competitive Landscape:
Alphabet Inc., Barco NV, CyberGlove Systems, Inc., Meta Platforms Inc., HTC Corporation, Microsoft Corporation, Samsung Electronics Co., Ltd., Sensics, Inc., Sixense Enterprises, Inc., Ultraleap Ltd., Oculus, Google LLC, Microsoft Corporation, Sony Interactive Entertainment LLC, HTC Corporation, Samsung Electronics Co., Ltd., Unity Software Inc., Qualcomm Incorporated, Nvidia Corporation, HaptX Inc.
Virtual Reality Market Segmentation:
Virtual Reality Market by Component
Hardware
Software
Virtual Reality Market by Device Type
VR Simulator
VR Glasses
Treadmills & Haptic Gloves
Others
Virtual Reality Market by Technology
Semi & Fully Immersive
Non-immersive
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Regional Analysis:
North America (USA, Canada)
Europe (France, Germany, Great Britain, Italy, Netherlands, Spain, Russia)
Asia-Pacific (Japan, China, India, Malaysia, Indonesia, South Korea)
Latin America (Brazil, Mexico, Argentina)
Middle East and Africa (Saudi Arabia, UAE, Israel, South Africa)
Table of Content
Global Virtual Reality Market Research Report 2022 – 2029
Chapter 1 Virtual Reality Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Virtual Reality Market Forecast
Key Benefits of the Report
- Comprehensive Analysis: This report offers an in-depth analysis of the Virtual Reality industry, highlighting current trends and future predictions to identify potential investment opportunities.
- Market Dynamics: Detailed information on key drivers, restraints, and opportunities is provided, along with an in-depth analysis of the Virtual Reality market share.
- Quantitative Insights: The current market is quantitatively assessed to showcase the growth scenario of the Virtual Reality market.
- Porter’s Five Forces Analysis: The report includes a detailed Porter’s Five Forces analysis, illustrating the strength and influence of buyers and suppliers in the market.
- Competitive Landscape: The report delivers a thorough analysis of the competitive intensity within the Virtual Reality market and forecasts how competition is likely to evolve in the coming years.
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