Esports Market was worth US$ 2.11 Bn. in 2022 and total revenue is expected to grow at a rate of 24.4 % CAGR from 2023 to 2029, reaching almost US$ 9.75 Bn. in 2029.
Esports Market Report Scope and Research Methodology :
Cold storage, the practice of preserving perishable items in low-temperature environments, plays a pivotal role in supply chain management, extending the shelf life of various products, particularly fruits and vegetables. Modern refrigeration technology and monitoring systems have significantly reduced the wastage of temperature-sensitive goods. The report delves into the dynamics, scope, and methodologies employed in the cold storage market.
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Esports Market Dynamics:
The Esports industry is experiencing significant growth, driven by a surge in audience engagement, live streaming, and various events. This expansion has created opportunities for game developers, gamers, and event organizers, with an increasing number of individuals pursuing professional careers in gaming. Notably, non-endemic companies such as Arby's, Coca-Cola, and Mercedes have entered the market, contributing to a 34% growth in the industry. Esports has evolved from a sub-segment of gaming into a thriving independent sector.
Esports Market Regional Insights:
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North America: In 2022, North America held the largest revenue share of over 39%, led by the United States. This region has long been a dominant force in the Esports industry, with continued growth expected, including the franchised North American League of Legends Championship Series (NA LCS) and Overwatch League.
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Asia Pacific: Anticipated to become the second-largest region in the market, the expansion of Esports in Asia Pacific is driven by increasing adoption of mobile gaming and internet usage. Notably, countries like China and South Korea have embraced Esports as a legitimate sport and industry, with substantial investments and developments taking place.
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Esports Market Segmentation:
by Gender
Male
Female
by Audience
Regular Viewers
Occasional Viewers
by Revenue Model
Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale
Esports Market Key Players:
1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games
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Table of content for the Esports Market includes:
- Global Esports Market : Research Methodology
- Global Esports Market : Executive Summary
- Market Overview and Definitions
- Introduction to the Global Market
- Summary
- Key Findings
- Recommendations for Investors
- Recommendations for Market Leaders
- Recommendations for New Market Entry
- Global Esports Market : Competitive Analysis
- MMR Competition Matrix
- Market Structure by region
- Competitive Benchmarking of Key Players
- Consolidation in the Market
- M&A by region
- Key Developments by Companies
- Market Drivers
- Market Restraints
- Market Opportunities
- Market Challenges
- Market Dynamics
- PORTERS Five Forces Analysis
- PESTLE
- Regulatory Landscape by region
- North America
- Europe
- Asia Pacific
- Middle East and Africa
- South America
- COVID-19 Impact
- Company Profile: Key players
- Company Overview
- Financial Overview
- Global Presence
- Capacity Portfolio
- Business Strategy
- Recent Developments
Key Offerings:
- Past Market Size and Competitive Landscape
- Past Pricing and price curve by region
- Market Size, Share, Size and Forecast by different segment | 2023−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Market Segmentation – A detailed analysis by growth and trend
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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